How to Play
Making a Character - First take a look around at the world and different threads to get a feel for what kinds of people and places exist here, and what kind of character would be best for you to play. When you make up a character enter the character's name and statistics in the
Character List. If your character exists somewhere else you can make a link to that as well for reference.
Note: If you want a character that is native to one of the lands of Triudomhan, and not from off world, please PM me first to work out the details of the character's history and knowledge of the area.
There are different tiers of characters in Triudomhan. (I prefer that most your characters are drawn from the lower "strength" end of the range, below god tier, though that is not a strict rule. More powerful characters may meet with more restrictions on their actions.)
Tiers
Normal- Ordinary people with the normal range of talents and abilities (some pretty amazing). This is the vast majority of people in Triudomhan.
Superhuman- Those that have extraordinary abilities well beyond the normal human range, such as yokai dark tournament warriors. This can include a range from X-men to DBZ levels.
Gods- Powerful beings that have the ability to alter reality, especially those that were once worshipped as gods. Most of the Fays fit into this category, especially the four Great Fays. Also Enma and his four daimyo could fit into this category. Though they have not shown any capability of changing the world around them they actually do on an unconscious level.
Creator- The Mediator and other OOCs (sometimes called the teen gods). They have the capability of creating and altering worlds, people, and reality. If you have such a character their interactions with other characters will be limited, and powers somewhat curtailed by me (the Mediator).
Supreme being- God, the Creator of Creators (called Aru in Aleriand and Yokaisekai). There is only one, and not a possible choice for players.
Where to Start - Characters usually start in or near Midtown, Fachest, Nowhere Town, in outer space (either from another new planet, or from a dimensional rift), or from your own constructed island (see "Making a Thread - In the Great Blue"). Central Valley, Talamh is the usual point of entry, but if you want to start in Aleriand, Yokaisekai, or some other place PM me.
Style of posting - When you post your character's actions and words, use the novel style (like writing a book or story), and make sure your character's name is in there showing who is doing what, especially if you have more than one character (of course including the name doesn't apply to mysterious or anonymous actions). People don't always know who your character is when reading your post. Some standardized punctuation for conversation is " " for normal speech, < > for electronic texting, ~ ~ for a language other than standard, and italics without quotation marks for telepathy. Because this is an RP and people often don't read carefully don't put quotation mark around thoughts that no one would be replying to, even though it is proper english.
Making Threads - Most of the threads will be made by me (if a designated area has no thread, and you want to travel there, PM me and I'll make the thread for it), but there are some notable exceptions as follows. Each thread you make must begin with a statement showing what it's purpose is, and place threads must include a description, map, and location at the beginning.
You must PM me for permission to make or name any place outside of the Great Blue. This includes the Digital World and the Other Realm too.
Threads you can make-
Transport Threads - You should make a new thread for your airships, space ships, ocean going vessels, and any other large vehicle in which your character will be relatively isolated from the outside while travelling long distances like buses or wagons.
Adventuring Threads - These should be made by the leader of an adventure for travel (including walking long distances) through large wilderness areas that have no previous designations. (A clipped piece of the world map could even serve as a map for the journey at the top of the first post.)
Personal Dwellings - You may make a separate thread for your house, castle, lab, or secret lair, provided that you really intend to use it. Make sure you link it to or place it in the area that it is in.
The Great Blue - You may create any island you like, and run it any way you like (including disregard for time and sense), as long as it is in the Great Blue, and is at least 20 degrees latitude or longitude away from any mapped land mass (thus completely out of sight). You must include a map of the island (however poorly drawn or shamelessly copied), and it's coordinates at to top of the first post (see the map of Laerad and the Great Blue below for coordinate markings - the prime meridian runs through the World Tree, Laerad).
Travelling - First off, make sure that you actually go into the threads that your character is travelling through, and post something there, at least where you were coming from and where you are going to, and
provide links at the beginning and end of the post that show what thread you've come from and what thread you're going to. Don't just skip whole areas or not leave links. that makes it difficult for readers and players alike to follow. This is especially important if you are leading an adventure party or a travelling group. Remember, travelling takes time. Even light takes over a second to get to the moon, so be prepared to take time travelling from one place to another.
Common Travel Times - The distance between 10 degrees (between meridians at the equator and latitudes) is about 800 miles. So think of one square near the equator of the map as 800 miles in each direction for travel purposes.
Walking - 4 mph (would travel 800 miles in about 8 days, without stops)
Running - 12 mph (would travel 800 miles in about 3 days, without stops)
Sprinting - 22 mph (would travel 800 miles in about 1.5 days, without stops)
Whales - 12 - 30 mph (would travel 800 miles in about 3 to 1 days)
Ocean Liners - 30 mph (would travel 800 miles in about 1 day)
Nuclear Subs - ? 40 mph (would travel 800 miles in about 20 hours)
Horse - 47 mph (would travel 800 miles in about 17 hours)
Hawks (cruising) - 55 mph (would travel 800 miles in about 14 hours)
Cars - 60 - 80 mph (would travel 800 miles in about 13 to 10 hours)
Bullet Trains - 130 mph (would travel 800 miles in about 6 hours) *Also powerful yokai running
Boeing 747 - 650 mph (would travel 800 miles in a little more than 1 hour) *powerful yokai flight
Speed of Sound - 768 mph (would travel 800 miles in about 1 hour)
Air Speed Record - 2,194 mph (would travel 800 miles in about 22 minutes) *flight with
spirit power
Rocket Re-entry - 17,500 mph (would travel 800 miles in about 3 minutes)
Time - Time runs more uniformly in Triudomhan than in other RPs.
Time is the same for all locations in the same time zone. There are also regular day/night cycles and seasons, which will be updated regularly in the
Calendar thread and at the top. (The Calendar thread will also list ever event that occurs with it's date as a historical record.) Time will be measured in months, by seasons, and midseason festivals, with the southern hemisphere (mostly Talamh) generally corresponding to our northern hemisphere's seasons and the northern hemisphere corresponding to our southern (with the months named according to ancient Chinese). Phases of the moon and the length of months in Triudomhan are far more regular and coordinated than in our world. Days will vary in length compared to real time, though to the inhabitants they are still 24 hours. If a lot of action is going on days could drag on for weeks real time, while during boring times, to fill out the season (or when you want me to advance time to shorten a long trip), I might have weeks, months, and sometimes a whole year, pass in a single day, so you might want to check the Calendar. The Calendar Thread will display the day, season, and time of day in terms of Dawn (6:00 a.m.+), Morning (7:00-11:00 a.m.), Noon (12:00 p.m.+), Afternoon (1:00-6:00 p.m.), Evening (6:00 p.m. -12:00 a.m.), Midnight (12:00 a.m.+), and Night (1:00-6:00 a.m.) for a major time zone on each continent, and specific times for some major cities. This system will allow for the flexibility of RP play as well as keep time flowing in an orderly manner.
Note: If you really want a specific time for an area you can figure it out by the dawn, noon, and midnight times in the Calendar thread and the time zone maps at the top.
Money - Any kind of money may be used depending on the country or area. Aleriand doesn't use money at all (or even barter, all goods are free) and Yokaisekai uses helions or plain gold and other valuable goods. Midtown uses a conglomeration of money types.
Language - Triudomhan has a common language that everyone speaks, regardless of their own native language. If a newcomer to the world does not know this common language he/she will soon know it, by osmosis, no learning necessary. This effect was common to Primavaldia also.
Playing with NPC's and No-Show Companions - Though the moderators control the NPC's in mapped areas (not in your property), and other players control their characters, there are some times when it might be necessary for you to control them. Try not to do this often or without permission. NPC's may be controlled when doing routine things, like shopping, if there is no moderator, and if another player in your party can't play for some reason and you need his character to act you may have a limited control of his character. In all cases you must have these characters act in character while controlling them, and you may not kill them without permission. You should also confine their actions to simple ones - like being on automatic pilot. Players who know that they will be gone for long periods of time should either get their character out of the action, or entrust their character to another player until they return.